 virag0 | Hi, sorry for such a newbie question, but I m having a small issue getting the defaults for a D-Pad vs Touch control. I have created a new game, based on the Template and slowly moving little bits of Quexlor ino it. I have changed my pig to another character, after packing one of Reiner’s sprites into a spritesheet and that works fine. But, the default for the Template is to use the D-Pad, when I just want the game to use Touch. I noted in CharacterMenu.h there is a method to do this, but it isn’t working for me. I looked in the game engine files and the default is seemingly to use the Touch method, so where is the bool for d-pad or not to be set, and how? Thanks for a neat package. I am sure I will get this eventually! rachel |
 virag0 | Hmmm, OK, I got it working…. I seem to be able to get things working in fits and starts. I did not think I would make so much progress in a short time, but the game kit is terrific. I need to grasp a few more concepts, but I am now starting to see where the hooks in the API are and latch onto them accordingly. I am lowering my expectations of what I can achieve as a newb and starting to feel more satisfied ;) I would love it this kit could support multi characters and turn based play down the track, which is my goal, but I think I can craft a nice RPG with this and grow with it until I get what I want…. rachel |
 FW | How do you change the defaults from D-Pad to Touch or vice-versa? Also could not figure this out . |
 virag0 | Pretty much, I had to import a chunk of the CharacterMenu in as when I was playing around, I found I was importing more dependencies, as the joypad/touch setting is also stored in the save data. In the end, I had to import a lot more than I intended but it has worked out. Just bring in the charactermenu files and then chop out everything you don’t want, up to the selector for the joypad. Originally I just grabbed this bit and had it hardcoded, but decided of course ultimately the menu was going to be useful, so I brought it all back! I started with the basic template, but now as a result have most of the quexlor files imported to make everything work, modified to suit my evil plan. I am going to now focus on making a fairly straight based-on-the-kit RPG until I get better skills, then I will focus on the turn based stuff I am really interested in. For now, I love how this kit uses the Plists and TMX objects to drive the action. I really appreciate the power of all that…. rachel |
 CaseyIT | In IGK 5 — to set DPad or Touch as default check out the public method : +(void) setDefaultState:(KITSettings*)state areaNumber:(int)areaNumber in RPGPlayer.m Pete |