Home › Forums › General Discussion › Implementing a BulletCache and Manager into Quexlor
| Author | Posts |
|---|---|
| Author | Posts |
| December 21, 2011 at 6:08 am #586 | |
| GPP | 1. Getting the player. attack to trigger bullets creation. This involves the Player class actually recognizing a bullet class. 3. This attack method I created in Player.m, in order to override the one in Character. So now my question is this: |
| December 21, 2011 at 7:39 am #2228 | |
| GPP | edit: realized that the code I have is using such an old version of cocos2d that CCSpriteBatchNode was under the file name CCSpriteSheet. I am updating my cocos2d to 1.0.1 and then copying all the Quexlor files and resources over to my own project. |
| December 24, 2011 at 5:18 pm #2233 | |
| Nat Weiss | GPP. Just download the latest Kit. It comes with Cocos2d 1.0.1 and has a ton of improvements. |
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