HomeForumsGeneral DiscussioniPhone Game Kit 3.3.15 Dev Release. Skeleton Boss. Many fixes.

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This topic has 2 voices, contains 9 replies, and was last updated by  stahlmanDesign 830 days ago.

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March 9, 2011 at 6:42 am #371

Nat Weiss

Congratulations everybody! We are getting closer to finishing our game! :) Soon I will release an updated list of what’s really left to do. Here’s what’s been improved in this release:

. [NEW] Added boss2.caf, caverns1.caf, and caverns2.caf ambience (thanks Justin)
. [UPDATE] Updated forest05.tmx (thanks Leonard)
. [NEW] Added Skeletonboss placeholder AI
. [UPDATE] Improving dexterity now makes characters get knocked back less and for a shorter time
. [UPDATE] Improving strength now does less damage (attempting to balance dexterity vs. strength)
. [FIX] Projectiles now continue in the same direction after the info screen
. [FIX] Keycolumn keeps going into the ground after the info screen
. [FIX] If you stand on a zombie (Skeleton2), it waits till you leave until it revives

March 9, 2011 at 6:56 am #1533

stahlmanDesign

Wow, major fixes. Is this supposed to be 3.3.15 or just a new version of 3.3.14

March 9, 2011 at 9:08 pm #1538

Nat Weiss

New version. 3.3.15

March 9, 2011 at 11:33 pm #1539

stahlmanDesign

Getting lifeforce doesn’t update the health bar. If you get it, your health looks like it’s low, but if you get hit by an enemy it goes up to the the point it should be. I think this has been a bug since the beginning.

March 9, 2011 at 11:37 pm #1540

stahlmanDesign

Regression in this version: when you have the axe, it no longer works when you touch an enemy. It only throws if you touch near yourself. I was not able to figure out why.

March 10, 2011 at 10:29 pm #1548

Nat Weiss

Got em noted. Will fix a couple today. I’m doing a play-through so we know everything that’s left to do…

March 10, 2011 at 10:31 pm #1549

Nat Weiss

Stahlman, do you happen to know which levels need Meat items changed to Lifeforce? This ought to be a quick fix…

March 10, 2011 at 10:43 pm #1550

stahlmanDesign

Let me take care of it. I’ll send you the updated levels in the next few hours

March 10, 2011 at 10:54 pm #1552

Nat Weiss

Rad. I got the axes and lifeforce fixed. I’m also adding a little code that might help with that sound crash…

March 10, 2011 at 11:06 pm #1553

stahlmanDesign

I fixed the levels that need lifeforce and sent them to Nat.

Is it possible to add to a creature’s properties in Tiled:

item lifeforce

that way when you kill it, the lifeforce (or any other item) pops out.

That would be a cool way of forcing you to kill the monster before he gives up his treasure, whether it be lifeforce or gold or whatever.

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