Home › Forums › General Discussion › iPhone Game Kit 3.3.15 Dev Release. Skeleton Boss. Many fixes.
Tagged: quexlor
This topic has 2 voices, contains 9 replies, and was last updated by stahlmanDesign 830 days ago.
| Author | Posts |
|---|---|
| Author | Posts |
| March 9, 2011 at 6:42 am #371 | |
| Nat Weiss | Congratulations everybody! We are getting closer to finishing our game! :) Soon I will release an updated list of what’s really left to do. Here’s what’s been improved in this release: . [NEW] Added boss2.caf, caverns1.caf, and caverns2.caf ambience (thanks Justin) |
| March 9, 2011 at 6:56 am #1533 | |
| stahlmanDesign | Wow, major fixes. Is this supposed to be 3.3.15 or just a new version of 3.3.14 |
| March 9, 2011 at 9:08 pm #1538 | |
| Nat Weiss | New version. 3.3.15 |
| March 9, 2011 at 11:33 pm #1539 | |
| stahlmanDesign | Getting lifeforce doesn’t update the health bar. If you get it, your health looks like it’s low, but if you get hit by an enemy it goes up to the the point it should be. I think this has been a bug since the beginning. |
| March 9, 2011 at 11:37 pm #1540 | |
| stahlmanDesign | Regression in this version: when you have the axe, it no longer works when you touch an enemy. It only throws if you touch near yourself. I was not able to figure out why. |
| March 10, 2011 at 10:29 pm #1548 | |
| Nat Weiss | Got em noted. Will fix a couple today. I’m doing a play-through so we know everything that’s left to do… |
| March 10, 2011 at 10:31 pm #1549 | |
| Nat Weiss | Stahlman, do you happen to know which levels need Meat items changed to Lifeforce? This ought to be a quick fix… |
| March 10, 2011 at 10:43 pm #1550 | |
| stahlmanDesign | Let me take care of it. I’ll send you the updated levels in the next few hours |
| March 10, 2011 at 10:54 pm #1552 | |
| Nat Weiss | Rad. I got the axes and lifeforce fixed. I’m also adding a little code that might help with that sound crash… |
| March 10, 2011 at 11:06 pm #1553 | |
| stahlmanDesign | I fixed the levels that need lifeforce and sent them to Nat. Is it possible to add to a creature’s properties in Tiled: item lifeforce that way when you kill it, the lifeforce (or any other item) pops out. That would be a cool way of forcing you to kill the monster before he gives up his treasure, whether it be lifeforce or gold or whatever. |
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