Home › Forums › General Discussion › iPhone Game Kit 3.3.18 Dev Release. A* Pathfinding. Swipes.
Tagged: Android devices and related forums, I-Phone game, LoF, quexlor
| Author | Posts |
|---|---|
| Author | Posts |
| March 18, 2011 at 7:42 am #402 | |
| Nat Weiss | Hope you guys like this one! :) It was definitely the toughest update so far. A* was easy, until I had to refactor all the Character movement code. At that point I ended up throwing my keyboard and kicking the wall a few times. :) Please, if you have any level updates, get them in soon! We’re about ready to be beta by early next week and releasing the game possibly by next friday! I like everybody’s levels, but I think the game can play a little smoother. Check your levels and play test. Also, if anyone wants to help me out by making the Mummy Boss or Dragon Boss cooler, please email me that you are going to and then do so!! And Mountains10 is up for grabs! version 3.3.18 |
| March 18, 2011 at 4:15 pm #1610 | |
| stahlmanDesign | I’ll check these out soon. You’re really trying hard to make this game great. I didn’t expect to see pathfinding and swipe. I signed up for mountains10 |
| March 18, 2011 at 4:26 pm #1611 | |
| cosimus | wow :-) |
| March 19, 2011 at 1:54 am #1613 | |
| Nat Weiss | Just re-packaged the 3.3.18 release. It now includes these fixes too: . [NEW] Tapping the screen on an enemy is much easier thanks to fuzziness |
| March 19, 2011 at 9:20 pm #1616 | |
| stahlmanDesign | The deer can’t be hunted with the axe, only sword. Touching the deer throws the axe, but it’s not harmed. I think it should be, otherwise hunting is too difficult. |
| March 19, 2011 at 9:22 pm #1617 | |
| stahlmanDesign | The pathfinding is excellent. A very nice subtly that makes the game much more professional. It makes levels like forest07 so much better. I’m really impressed. |
| March 19, 2011 at 9:34 pm #1618 | |
| stahlmanDesign | In forest07, the troll boss is hard to hit. You can be standing right behind him and he isn’t hit when you swing at him. If this is on purpose it’s OK, but if not, his hit area might need to be adjusted. Also, the boss.caf ambience sound often cuts off. Maybe this is part of preventing crashes. At least it is not crashing. |
| March 19, 2011 at 11:37 pm #1619 | |
| CyberGreg | Awesome work Nat! When I get some time I will do some memory profiling comparing the IGK V1 and our latest build. While memory warnings are now common with iOS4.x I think it will help if we can get some real numbers, instead of my gut :-) |
| March 20, 2011 at 10:52 pm #1626 | |
| ashe22 | Is there a link somewhere to download new dev releases with fixes? I’m not seeing it anywhere on the site. |
| March 21, 2011 at 3:16 pm #1635 | |
| xz33r0x | @ashe22, just use your original download link, which you got when purchased iPhoneGame kit. 3 link from the email i think |
| March 22, 2011 at 4:18 am #1642 | |
| udca | I’d like to know that as well. I tried some of the links that I previously received and it seems to be the same old version that it was. |
| March 22, 2011 at 9:08 am #1650 | |
| Nat Weiss | @stahlman: Good points. Got em noted. BTW, the boss ambience is now permanently attached to bosses. @greg: That would be cool! I would wait until we do an official beta release. @udca: It’s the 3rd link, the development release. It gets updated every time I post a new version here in the forums. |
| January 9, 2012 at 6:46 am #2238 | |
| menfou | Hello, I downloaded the last release, and I did’t find the pathfinder class in your code? I made a PathFinder class, but too slow to help the enemies to find the player, I would like to show your version. Thank you |
| January 10, 2012 at 12:44 am #2239 | |
| Nat Weiss | Hi Menfou. The module is coming out soon as part of the Kit 5.0. It might be about a month before it is released. Stay tuned… |
| January 18, 2012 at 10:17 am #2242 | |
| menfou | Thank you. |
| January 26, 2012 at 4:46 pm #2251 | |
| zhzubair4 | my iphone 4g firmware version 4.3.5 dead during jailbreak i try to restore but show error 3194 |
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