HomeForumsGeneral DiscussionQuexlor Community Project!!!

This topic has 7 voices, contains 28 replies, and was last updated by  Nat Weiss 112 days ago.

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December 9, 2010 at 5:26 pm #978

andreas.loew

I downloaded the graphics pack and found several sprites with one key background color.
In the documentation is a quite annoying procedure by creating sprite sheets then replacing the color which still leaves us with a lot of space wasted.

I added a new feature to TexturePacker to make this much simpler: It detects the background color and replaces them with transparency. See a small example here.

No extra magic needed – and the sprite sheets will be prefectly optimized!

December 9, 2010 at 8:16 pm #980

Nat Weiss

RAD. Can hardly wait to check out all the new features of TexturePacker, especially the Xcode integration. Way to go adding that heuristic mask so quickly.

December 9, 2010 at 11:45 pm #986

stahlmanDesign

I used the new version of TexturePacker and it supports aliasing. So that means that the butterfly is even more compact than before because it detects sprite images that are the same (say one frame of flying and sitting use the image). Zwoptex is adding this feature to the next version. But I think the heuristic mask (which enables removing a background colour) is unique to TexturePacker.

December 10, 2010 at 7:22 am #990

andreas.loew

… and you got my support here ;-)

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