Home › Forums › General Discussion › Quexlor Community Project!!!
Tagged: art, codebase, collaborate, community, experience, game design, game development, Lands of Fate, LoF, music, quexlor, sprite sheet
| Author | Posts |
|---|---|
| Author | Posts |
| December 9, 2010 at 5:26 pm #978 | |
| andreas.loew | I downloaded the graphics pack and found several sprites with one key background color. I added a new feature to TexturePacker to make this much simpler: It detects the background color and replaces them with transparency. See a small example here. No extra magic needed – and the sprite sheets will be prefectly optimized! |
| December 9, 2010 at 8:16 pm #980 | |
| Nat Weiss | RAD. Can hardly wait to check out all the new features of TexturePacker, especially the Xcode integration. Way to go adding that heuristic mask so quickly. |
| December 9, 2010 at 11:45 pm #986 | |
| stahlmanDesign | I used the new version of TexturePacker and it supports aliasing. So that means that the butterfly is even more compact than before because it detects sprite images that are the same (say one frame of flying and sitting use the image). Zwoptex is adding this feature to the next version. But I think the heuristic mask (which enables removing a background colour) is unique to TexturePacker. |
| December 10, 2010 at 7:22 am #990 | |
| andreas.loew | … and you got my support here ;-) |
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