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This topic has 28 voices, contains 38 replies, and was last updated by  Michael Lee 23 days ago.

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March 13, 2011 at 8:52 am #1577

xz33r0x

HI Nat, i just yesterday bought your kit, and today i have some grasp on what and how i should develop the game :). My all time favorites is games like old UFO :) would be nice to implement something like this. Some ideas i would like to see in my game:

Action points based movement (more than one player? a team maybe?)
Player interactions: (bubble messages or maybe a scene with players talking)
Map/Mini-map
Usable items on demand: like grenades, health potions
Some activated effects with time limit (force shield, invisibility cloak)
projectile weapons: lasers, bullet guns, power guns

Its likely not a 24h game :D but your kit gave me confidence for doing a bigger project :)

March 24, 2011 at 4:05 pm #1687

khadgar1

I bought your kit and it’s fantastic. I start with read book and see example. My dream is develop a tycoon game (very tycoon game as Sim Farm) and an old style RPG (example Odissey The legend of Nemesis on old Mac).

I hope a costan upgrade to kit with new element and template.

Sorry for my bad english.

March 29, 2011 at 12:57 am #1743

sendlo

Looking to create a Defender type game, for starters. Haven’t purchased yet, but really close. Any advice would be appreciated.

April 19, 2011 at 10:55 am #1832

hsiber

Hi Nat and everybody,
I bought your kit and been working on it for about a week and hanging on pretty much every word. I owned an iPad for about a year and I am fascinated by iOS sdk and what can be achieved. I want to create a multiplayer texas hold’em poker game close to reality as possible on iPad. I would really appreciate any help on this, because by nature this topic is not that similar to quexlor or the other examples available. I hope to hear from u soon..

Thanks,

September 18, 2011 at 4:12 am #2072

hermesdavidms

hello there, im new here..

i bought the kit a couple of weeks ago

i would like to do some space invaders kind of game for start, also i would like to do a side scrolling platformer in the future

October 23, 2011 at 10:36 am #2120

AppleCore

Hi Nat, Todd from Sydney Australia here… I just bought your kit a few days ago and I’m busily assembling the tool kit and reading the eBooks now. There never seems to be enough hours in the day though!! As a little bit of background, here in Australia we have a hung parliament and the crippled government must cort the support of key independant ministers and the Greens to have any chance of getting any legislation passed.

It may sound like a silly idea, but I’m looking at doing an RPG style game based on the volatile political environment here in Australia!! Our hero, “Julia Gillard” (Our Prime Minister) must befriend and pander to the “Greenies” and “Independants” in order to get laws passed through the house, while avoiding the “The Abbott’s” (Leader of the opposition) the sworn enemies of the Labor party. Threats also come from public protests and even rogue members of her own party!! This is timed and you must pass a certain number of bills before “Bob Brown” (The Green’s Leader) calls an election. I think this may have a niche market here in Australia and from what I can tell, your kit, and in particular, the Cocos2D game engine is a very good starting point.

I have no practical experience in game development, but I do have a basic concept of programming and HTML coding. I look forward to some helpful hints form all you boffins out there, and hope to have a game published in the next 6 months!! Best Regards, Todd.

October 25, 2011 at 6:03 pm #2122

Nat Weiss

Wow. Interesting game topic! Keep us posted on your progress and have fun. :)

November 16, 2011 at 10:42 pm #2157

kanghuro

Hi Nat!

great guide, I’m having a lot of fun adding she eps and pigs to quexlor! :D

I’m thinking about re-make all the graphics in a more cartoonish style (I’m more a graphic geek than a programmer) and to develop few levels to play with my friends on our iPad.

I’d like to develop a run and jump platform like canabalt, inspired to the Chuck TV series.

Thank for all the support ;)

November 23, 2011 at 8:47 pm #2160

andrei

Hi Nat! Hi Guys!

Nat, nice kit and writing – I really like the way you wrote your book/guide, hence it is easy to follow. And mainly I appreciate your work and I believed that if it wasn’t for you I didn’t start again to do game development.

By day I’m a rails developer and by night I work on my dragons game. I used to work as a game developer for a few months but since it was Unity3D I didn’t like it – mainly because I didn’t felt that I control very well the unity environment. Anyway, is way more fun to work on your own game!!!

I have some game-dev experience (with Unity3D a bit of SIO2 and cocos2d), but I build this experience on my own without having any guidance (It was so fun) and right now I’m using your kit mainly as an “game architecture example”.

Games I plan to develop:
1. A dragons game – where you have dragon and your mission is to defend a village.
2. An on water tower defense game.
3. many others.

I will come with more details! For the games I plan to use the iphone-gamekit or some parts of it. But like I said, I will come with more details as I have more code written and compileable.

Games FTW!

November 28, 2011 at 11:59 pm #2171

Nat Weiss

Cool game ideas guys! Cant wait to see what you make. Keep us posted here.

Hey kanghuro, are you looking for work? Email me your portfolio if you are!

December 20, 2011 at 2:48 am #2223

knarlygames

Hi Nat,
I came across your site and game kit reading APress “Learn iPhone and iPad cocos2d Game Development”. Compared to the bad old days of CPM and DOS when I started out, kits like yours make it so much easier to focus on ideas rather than how to code them. The tools available today are amazing. Limited resource devices like the iPhone are almost like coming full circle from the old 8 bit days, and early web development days.

I’ve been a developer for over 25 years. I’ve got about 6 weeks to put together a game and decide whether or not it’s a viable way of making a living, or continue “working for the man”.

My principal game idea is very loosely built around “Zombieland” or “Shaun of the Dead”. The two most important elements will be a sense of humor throughout and having to solve problems. I think a key element a lot of games lack is a motive. IE: Mindless hacking and slashing is entertaining for 5 or so minutes, after that it becomes a bit rinse and repeat with harder monsters. I’d like to incorporate some of the old times adventure elements. EG: If you run out of the house without picking up the keys, you end up a Zombie brunch in the front yard because you locked yourself out :) It woyuld be nice to have animated sequences where the character realises what they’ve just done to reinforce the humor aspect.

If I manage to come up with something and launch a website I’ll be sure to write an update.

December 24, 2011 at 5:14 pm #2232

Nat Weiss

“The bad old days”. :) You can relate!

Hey I’m excited for your game. Keep us posted on the forum and remember to leave a healthy chunk of time for marketting or hire somebody.

April 18, 2012 at 7:06 am #2432

luconis

Hi Nat,

I have brought the kit after reading from the forums and etc …..

I wanted to make a strategy game (something like Battleloot Adventure), I wonder if that is possible. I currently have a team of 3 planning to do it.

Hi to all other ppl in the forums and may all game making sparks new adventures for you !!

Cheers and happy coding ….

April 25, 2012 at 10:46 pm #2450

Michael Lee

Hi Nat,

Just completed my first app (utility app) and waiting for it to be approved by Apple. For my next app, I want to learn how to build a game for iOS.

Came across your blog “5 Cocos2D iPhone Game Source Code Kits to Revolutionize Your Game Development” by searching google for a good review on Ray Wenderlich’s Space Game Starter Kit. That was a really informative review of some good kits out there, then decided to dig deeper into what your kits were all about and saw that it was right up my alley in what I want in game development.

Hoping to build a strategy game similar to the Dungeons & Dragons Miniatures Game, as both a single player and multiplayer.

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