Home › Forums › General Discussion › What's Cocos2D and Why is it One of the Best iPhone Game Engines
Tagged: cocos2d, engine, iphone game engine, kobold2d
This topic has 4 voices, contains 4 replies, and was last updated by GamingHorror 248 days ago.
| Author | Posts |
|---|---|
| Author | Posts |
| June 6, 2011 at 10:29 pm #482 | |
| Nat Weiss | Hey everybody. Just wrote a blog post about why Cocos2D is one of the best iPhone game engines. Lookin to share your opinion? Here’s the place. What are your thoughts on which is the best iPhone game engine? |
| June 7, 2011 at 1:08 am #1938 | |
| jasonvan | Very informative post and.. WOW.. Hope it is really that easy to port it over to the different smartphone platforms <3 got to hurry up with my game! |
| June 24, 2011 at 3:39 pm #1967 | |
| MrCairo | Great post! Yea Cocos2d is a fantastic product. Anything to help make game development no so difficult. I used to write games back in DOS too (No video drivers means writing directly to the video card memory planes – yuck!) so I appreciate a good solid API. Thanks for the blog and thanks for this awesome game kit! |
| June 24, 2011 at 5:53 pm #1968 | |
| Nat Weiss | Yeah. Wasn’t programming in DOS crazy? I remember having to hook into DOS interrupts just to be able to get fast timing to work. Ohhhhh.. We’ve got it so much easier these days. With Cocos2d, I can start a game and have something significant done the first day. |
| September 14, 2011 at 9:35 am #2064 | |
| GamingHorror | … and why is Cocos2D getting even better? :) Because I’m working on Kobold2D (http://www.kobold2d.com). Many example projects, additional libraries, Lua support, convenient installation and project upgrades, and so much more. It’s also relatively simple to port an existing Cocos2D project over to Kobold2D. See this guide: http://www.kobold2d.com/x/zAMO |
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