HomeForumsGeneral DiscussionYour Favorite Game of All Time?

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June 14, 2010 at 2:32 pm #156

Nat Weiss

Welcome to your iPhone Game Kit forum, where creators of iPhone / iPad games share insight, code, links, tricks, graphics, and, of course, dating advice. :)

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What is your favorite video game of all time?

July 6, 2010 at 8:08 am #603

garyk1968

Hi Nat,

Just got the ‘kit’ and all looks very good so far! I’ve already done 3 apps (business, utility and fun) but really want to tackle a game now. I had taken a quick look at tiled/cocos2d before but your book does a nice walkthrough of creating levels.

For my first game I want to do a top down racing game and just wondered how you would tackle it. I want the road to narrow/widen so I’m thinking perhaps drawing tiles dynamically at the top of the screen and then scrolling them down?

Cheers

Gary

July 7, 2010 at 5:57 am #604

Nat Weiss

Hi Gary,

Of the top of the head, you could design your whole level in the Tiled editor. You could make narrow or wide sections, depending on the graphics you choose to use. Then you could program the game so that your main character/car just drives up/across the screen.

It might be easier to do it this way than dynamically figuring out the tiles. If, however, you do want to do it dynamically you could create a CCTMXTiledMap (maybe load a default one) and then dynamically change each tile. (See Level.m’s destroyTile method for clues.)

July 7, 2010 at 7:43 pm #605

garyk1968

Thanks for that Nat.

Just as an aside do you just copy all the Cocos2D files into your project? I installed one of the Cocos2D XCode templates but when I try and build a simple Cocos2d app using the template I get all sorts of errors, typically where it cant find the paths to the relevant cocos2d directories.

Gary

July 8, 2010 at 7:37 pm #606

Nat Weiss

Yes, that’s the easiest way to add Cocos2D to your project. Just open a finder window and drag all the files in the cocos2d-iphone-yourversion/cocos2d directory into a subfolder of your project. If it still isn’t working, post the errors you are getting.

Here’s one resource that might help:
http://cocos2d-iphone.org/wiki/doku.php/prog_guide:lesson_1._install_test

July 27, 2010 at 3:33 am #610

marcotronic

Hi,
when I start the kit’s xCode project and run it in the simulator i get the following messages:

2010-07-27 05:29:19.269 QuexlorLite[11041:4e03] Cannot find executable for CFBundle/CFPlugIn 0xc506670 </Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin> (not loaded)
2010-07-27 05:29:19.270 QuexlorLite[11041:4e03] Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0xc506670 </Library/Audio/Plug-Ins/HAL/DVCPROHDAudio.plugin> (not loaded)

What does that mean? Are those plug-ins really missing? I’ve never come across them…

Thanks
Marco

PS: Sorry for posting this in the “Welcome” thread. I should have opened a new thread for that…

July 27, 2010 at 4:16 am #611

marcotronic

As I’ve seen now – the errors just occur in the simulator. On the device everything works just fine…

Marco

July 27, 2010 at 7:16 pm #613

Nat Weiss

Marco. Yup, I get that in the console when I run the simulator as well. To be honest, it’s just a warning message I’ve always ignored. Here’s a thread that might help if you want to get rid of it:

http://stackoverflow.com/questions/2345263/cannot-find-executable-for-cfbundle-cfplugin-error

July 29, 2010 at 9:30 am #617

pjorge

Hi,

I am trying to develop boardgames. They have a limited board and you just move a bunch of pieces around (2 players games mostly). So, it’s not the same kind of game that the one developed in the book. Anyway, I have read a good chunk of the book and I can say it’s the first time I think I understand Cocos2D. The best explanation so far. I would like a few more details, but I can always ask here :-)

Best

July 30, 2010 at 4:19 pm #622

gpyles

Nat,

Just started reading the book last night.

Was getting ready to buy Starcraft II when I saw a post talking about your book.

Here’s the link to the site: http://www.learn-cocos2d.com/2010/07/stumbled/

Decided to spend that money here instead.

Hope it turns out to be a wise decision! ;-)

-Greg

July 30, 2010 at 8:23 pm #625

Nat Weiss

@pjorge: Glad you are understanding Cocos2D! It was the same for me with DirectX back in the day. Finally, it all just became clear.

@gpyles: YES. Good for you. A similar situation happened in my life when Starcraft I came out. :)

August 2, 2010 at 10:07 pm #633

jorgemendoza

Hey Nat!, i just got the gameKit today, it’s a very nice material, i had been looking for something like this for a long time, as soon as i finish develop my first game i’ll add you to the credits! jejeje.

August 2, 2010 at 10:28 pm #635

Nat Weiss

Thanks!

August 8, 2010 at 6:58 pm #644

Wout0r

Hi all,

I just bought this Kit and I think its awesome. Just to let you know, haha. I may have some questions in a few days, when I finished the book! I know where to find the forum. ;) Thanks for this great book & source, Nat!

Wouter
The Netherlands

August 9, 2010 at 4:44 am #647

Nat Weiss

Hi Wouter! Welcome. Thanks.

September 10, 2010 at 11:59 pm #722

GamingHorror

Decided to spend that money here instead.

Hehe, game development beats playing Starcraft 2! That’s the way I like it. :)

September 13, 2010 at 11:22 pm #736

Nat Weiss

Oh yeah.. Just remembered to share my favorite video games of all time! :)

1. Crystalis (Nintendo)
2. Solstice (Nintendo)
3. Final Fantasy 2 (Nintendo)
4. Metroid: Zero Mission (Gameboy)
5. Zelda 64 (Nintendo 64)
6. Starcraft (Haven’t played Starcraft 2… )
7. Diablo 2

September 14, 2010 at 6:08 am #740

stahlmanDesign

My favourite game is old:

Below the Root (Apple IIe / C64)
it’s the kind of game I want to make now. Exploring a vast platform world of giant trees (just like in the book it was based on).

Besides having the biggest map for any game at that time, it had sophisticated and subtle movement. You could walk, run, crouch, jump, and glide like a flying squirrel (if you had a shuba). It was also one of the first games where you could choose to be one of 5 different characters, each having strengths and weaknesses that would change how you approach tasks in the adventure. This was the best game ever in 1985, and it is still magic today. This is really the only reason I want to make a game, to create worlds like this.

More modern:
Age of Empires II
I originally thought I’d try to make something like this. It’s the only modern game I ever got really addicted to. With all the different types of units and upgrades, it’s a perfect example of how you need a solid game engine and solid classes so you basically tweak everything in plist settings. I still think this would be a great challenge to make. Others have done similar games yet they either aren’t as much fun or lack something. So building the game engine is not all there is. Besides functioning, it has to make you want to come back and improve, to test more and more and see how far you can push the game.

September 14, 2010 at 7:11 am #741

stahlmanDesign

Out of curiosity, what languages would have been used to make games on the Apple IIe / Commodore 64 in 1984-85 ? It couldn’t have been Basic. Pascal was not powerful enough either. I can only imagine it was some combination of Basic and Assembly Language. I do remember around 1989 a lot of buzz about C, and I think C++ came out in 1985, but would probably have been too late for those old computers.

September 16, 2010 at 8:36 pm #749

Nat Weiss

Wow. I checked out those vids and pics of Below the Root and it made me want to play right now! I’m very impressed they pulled that off in text mode. Reminds me a little bit of ZZT. I loved ZZT because it allowed us to make our own levels and even had a programming language (ZZT-OOP) for creating your own dialogue and interacting with the player.

It looks like you are right about the programming languages used on Commodore 64 / Apple IIe.

September 26, 2010 at 2:20 am #768

CyberGreg

Sid Meirs Alpha Centauri / Alien Crossfire – played back on my first gen lime green iMac! and still continue to play it every so often. I somehow managed to get an OSX beta version of the app executable that even works on current intel macs.

Enjoy playing Diablo II but not on Battlenet, go figure. Now lets turn on the way back machine I think it was called Dragon Warrior for the Atari 2600. Played that until the rubber bellows busted on my controller.

November 6, 2010 at 1:26 am #837

Plaureano

Starcraft… Lemmings… World of goo…

December 1, 2010 at 2:43 pm #929

Lolly

Hi Everyone,

I just bought the gamekit and a couple iphone and objective-c books to get me started making my own games after years of playing them. a small portion of my Favourite games, there are way too many to list.

1. Bubble Bobble (arcade)
2. Solomans Key (Atari ST)
3. Iridis Alpha (c64)
4. Rainbow Islands (pc engine)
5. Tetris (DS)
6. Do Don Pachi (arcade)
7. Camera Man (PSone)
8. Harmful Park (PSone)

December 2, 2010 at 4:00 am #931

pbacchi

My Favorite Games are

World of Warcraft
Everquest
Might and Magic VI
Birth of the Federation
Masters of Orion II
Sid Meier’s Alpha Centauri
Civilization (played 1 and 2 and im sure I would like the new one)
Sim City
Star Trek: Starfleet Command
Sim Earth
Lemmings
Pool of Radiance, Curse of the Azure Bonds,
Secret of the Silver Blades, Pools of Darkness (wonderful set of games)

Doom .. was just ok for me.. I never got into First Person Shooters.. but the graphics were SO impressive for when It came out. I used to play the game just to look at the graphics :)

December 8, 2010 at 6:14 pm #964

andreas.loew

My favorite games:

Gothic I,II
Risen
Starcraft
World of Warcraft
Unreal Tournament
Battlefield
Morrowind
Halflife

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